
- #Dwarf fortress tileset samples update#
- #Dwarf fortress tileset samples manual#
- #Dwarf fortress tileset samples archive#
Distinguishable != Different (!= means 'not equal', for those who are unfamiliar).
Tundra Animals : updated to v1.1, fixed an alignment problem for polar bear tiles. Humans : updated to v0.5, added skeletons. Subterranean Creatures. : uploaded v1.0 - 10:55, 10 January 2008 (EST).
*sob*) but I still have some unreleased creature tiles which I'll try to put up by today (if I can sort it out when I take another break). I have not been able to do any gfx work (can't even find time to play. some important design work came up which has a tight deadline complicated with some health problems.
Added Standard Creatures and updated Dwarves secretly and quietly. #Dwarf fortress tileset samples update#
Triggered by a visit from a Human Guild Representative whose tile I was lacking, this round of update includes some nobles/admin and default tiles for generic labor.
Finally got my hands dirty with character set. Mainly fix terrain which are too bright against trees and made bins appear as separate boxes. Fixed a slight problem with one of the engraved walls among other minor changes. Trying out another version of engraved floor. Fixed more engraved wall related problems. Replaced zombies and skeleton and increased tilepage dimension by 2 rows. Corrected the mistake where skeleton and zombie columns are swapped - 14:08, 26 August 2008 (EDT) I've completely reworked some of the tiles and created some original ones too replace those I can't find one to my liking. Btw, here's an example of my gfx set working with a new tilset, which is based on SL's tileset (based partially off Guybrush and Flying Mage) with lots of modified elements mainly from Red Jack. If you discovered any problems with the image or the text data, please put it down in the Talk Page and I'll fix problems in time.
If you don't know what I'm talking about, go to previous bullet )
The text data for the gfx tile pages are usually stored on wiki page of the image itself (just click on a tile page image to see the wiki page for that image). #Dwarf fortress tileset samples archive#
If you really don't feel like putting in the effort, I think there are several nice compilations that are easier to install, which packs the actual BMP and TXT files nicely in an archive which you can just replace the entire raw/graphics in DF directory. The basic instructions are shown on the wiki page on tilesets as well as in several forum posts by helpful individuals (which should be stickied, or at least have the content copied over to the wiki).
#Dwarf fortress tileset samples manual#
I've been sparse with the manual installation instructions, as I assume that the reader knows the basics of fiddling with custom gfx tiles. All the files are the actual files I'm using for the game at the time of taking the snapshot, so it should be ready for direct use. In addition to the raw images and text data, a snapshot of the actual gfx/char tilesets that I am using is now available at here for download. Note: the snapshot version is out of date. You may be looking for general information on tilesets, tileset repository or graphics set repository.